
Go inside, go up the stairs, and use your zipline to cross over to the other side. Comic 3: Pages 3-4 - Once you leave the crash site behind, you will reach a ruined bunker.Use your zipline again to find the next audio log. You should be able to see a second tower with a red-black roof.
Audio Log 2: Helghast Sniper - When you reach the watchtowers, use your zipline to reach the nearest one. The comic is located along the railing behind where you will land. Turn left, make your way up a high ledge, and then use your zipline to cross to a building. Comic 2: Pages 7-8 - You will near a crash site. The first dossier is located in the area beneath the ledge. Dossier 1: Vekta City Dam - During the chapter, you will drop from a ledge in order to take out two Helghast soldiers. Search the area between the stalls to find the first audio log. If you climb the stairs, you will reach a bathroom. Audio Log 1: Helghast Dam Employee - Shortly after you use stealth techniques to kill a Helghast for the first time, you will reach a room with stairs at the back right. When you enter it, head to your right to find the first comic. Comic 1: Pages 1-2 - Near the start of the chapter, you will reach an air duct. Search the locations described below to find all of them. There are 35 Audio Logs, 19 Dossiers, 9 Newspapers, and 35 sets of Comic Book Pages. Hidden collectibles are scattered throughout the game. Submit Some Content! Ultimate Hidden Collectibles Guide Guides So it was well worth playing, but I'm not shocked it didn't garner stellar reviews.Ultimate Hidden Collectibles Guide for Killzone: Shadow Fall on Playstation 4 (PS4) Models and textures didn't measure up to the lighting, with none of the next-gen sophistication I'm expecting in representing a range of materials. Mission design was far from clear with vague objectives that were fine once you figured them out, but all too often you were guaranteed to fail a few times while you tried to figure out what the game wanted you to do. They were all too wooden, too one-dimensional and undermined what could have been a memorable game. The characters didn't sell the story all that well. Nothing else screamed "next-gen" especially, making the representation of lighting the clear star of the show. Colorful and dynamic, it was the standout artistic element in an otherwise generic set of design decisions. Lastly and most impressively, the lighting in the game was absolutely transcendent. The OWL was a fun addition that gave the title some much needed character. Controls were generally tight and responsive without that signature Killzone lag that just wasn't fun no matter how realistic it might be. The introductory chapter and subsequent storytelling did a reasonable job of engaging me in the overall objectives. soldiers for evil backstory that completely fails to engage me in most FPS titles. The overall story arc was a refreshing change of pace from the basic solider for good vs. There are bits that are solid 10/10 and other parts that are 5/10 and drag it down. I'd give it a 7/10 but it feels like a really unbalanced score. I enjoyed it much of the time, some of the time it was a bit of a slog, and I found the overall story arc reasonably satisfying. Wrapped up the SP yesterday, and I'm still deciding why I didn't love the game. Then Ch9 was very much standard FPS end game. I'm not really sure whether that worked or not, some of it got rather tedious - but at least it was different. Saying that, Ch8 is a bit of a change, almost like a different game really. Once you get into 5+6, there are some good moments, and none of it is particularly bad - but it does start to get a little bit 'FPS by numbers'. So after that, Chapter 3 is a cool change - then Ch4 looks good and everything. Later in the game, you basically either have to do something with the drone, or it tends to be just something you forget about. Although, the very first time you use it is probably better than the rest, because I was zip-lining from all sorts of places. When you got the attack drone, I thought it might be a bit of a useless/annoying feature but it was actually rather enjoyable. And the missions themselves were often pretty good. I thought the general theme was pretty good, giving you an insight on both sides of 'the wall'. I haven't really tracked much of the opinion surrounding it, but will give a few of my thoughts on it.